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2011/1 Abstracts


From Nordisk Museologi 2011/1, Abstract pp. 3-14

Dagny Stuedahl *

Abstract: The article focuses on a study of knowledge creation and organizing in a local history wiki. The background for this study was to understand how web 2.0 and social media might open new possibilities for museums to collaborate with communities and lay professionals in cultural heritage knowledge creation. Digital technologies provide tools that in many ways overcome challenges of physical collaboration between museums and amateurs. But technologies also bring in new aspects of ordering, categorizing and systematizing knowledge that illuminates the different institutional as well as professional frameworks that writing local historical knowledge into digital forms in fact represents.
Key words: Digital cultural heritage, wiki and social media, collaborative knowledge creation, online local history.


*Dagny Stuedahl, dr. polit og MA I folkloristikk ved Universitetet i Oslo.

Adresse: Universitetet i Oslo, P.o. box 1161, Blindern, 0375 Oslo

E-mail: dagny.stuedahl@intermedia.uio.no

From Nordisk Museologi 2011/1, Abstract pp. 15-34

LUIGINA ClOLFI* AND MARC McLOUGHLIN*

Abstract: This paper reports research and design work focused on enhancing visitor experience of an open-air museum, Bunratty Folk Park in County Clare (Ireland). We will discuss how existing work in the domain of museum technologies has so far dealt little with open-air sites. Our approach aimed at developing themes of participation and visitor contribution at a site that differs from indoor exhibitions on the grounds of size, structure and material on display. We will describe the background research and design research towards an interactive multi-device installation entitled "Reminisce" for Bunratty Folk Park, informed by a focus centred on visitor activities and their experience of place. We will then provide examples of visitors' interactions with Reminisce in order to show how this approach can lead to successful design interventions.
Key words: Open-air museums, interaction design, place, interactive installation.


Luigina Ciolfi*

Address: Interaction Design Centre, ER1005, Dept. of Computer Science and Information Systems, University of Limerick (Ireland).

Email:luigina.ciolfi@ul.ie

Marc McLoughlin *

Address: Interaction Design Centre, ER1005, Dept. of Computer Science and Information Systems, University of Limerick (Ireland).

Email: marc.mdoughlin@ul.ie


From Nordisk Museologi 2011/1, Abstract pp. 35-44

CHRISTIAN HVIID MORTENSEN* AND VITUS VESTERGAARD*

Abstract: We explore how remixing and content sharing can be used as a means for user participation in a digital museum age. Remix culture is seen as a culture that allows and encourages the production of derivative works; works that are based on already existing works. This cultural practice thrives throughout the Internet, most notably on web 2.0 sites like YouTube. The Media Museum has embraced the remix paradigm with the development of an interactive media experience centre called the Media Mixer. Here the museum users can produce, deconstruct, reconstruct and finally publish and share digital media content. The media content is created by the user in the museum's physical environment, but it can be mixed with material from web archives. It is the intention that the users learn about media through participatory and creative processes with media where the borders between producing, playing and learning are blurred.
Key words: User participation, digital media, remixing, web 2.0, video, audio, RW culture.


*Christian Hviid Mortensen, PhD fellow, Curator

Address: The Media Museum Brandts Torv l, 5000 Odense C, Denmark

Email: Christian.mortensen@brandts.dk

*Vitus Vestergaard, PhD fellow, DREAM

Address: University of Southern Denmark, Campusvej 55, 5230 Odense M, Denmark

Email: vitus@dream.dk


From Nordisk Museologi 2011/1, Abstract pp. 45-59

JONATHAN WESTIN*

Abstract: This explorative study highlights the different strands of interactive learning technologies available to museums and educational institutions, and analyzes their function as non-human actants from a perspective of power and discipline. Through a generalized symmetry I describe a specific technology — the interactive display — as an actant exercising the same autonomy as the other actants. This raises the non-human actant to the same level as the human actants and emphasizes how it controls an equal part of the communication. In this way I try to map out how an exchange is manifested through a network of actants where the technologies conserve the inquiring actant's knowledge space rather than broaden it. Despite being offered as a technology to make the visitor heard, the result is as curated as the classic exhibition. I conclude that by themselves, interactive displays do not challenge authority at museums but instead reinforce it.
Key words: Interactivity, non-human actant, technology, communikation.


*Jonathan Westin, M.A, PhD-student

Address: Department of Conservation, University of Gothenburg, Box 130, SE-405 30 Göteborg, Sweden

E-mail: Jonathan.westin@gu.se


From Nordisk Museologi 2011/1, Abstract pp. 60-80

METTE BORITZ*, MIA RAMSING JENSEN*, CHARLOTTE S.H. JENSEN* OG IDA LUND-ANDERSEN*

Title: Digital living history — playing with eighteenth-century "faction" on Facebook.
Abstract: Living history is becoming increasingly popular within the museum
world, and is found in many different forms. In this article, we wish to introduce the term "digital living history" and consider what happens when a decision is made to generate living history in digital form in conjunction with cultural history and museum collections, and what kinds of potential and which challenges are involved in such a process. At the same time, the article will consider to what extent "digital living history" can be used to engage in a dialogue with target groups not often encountered in museum contexts. The article is based on a project about a fictive young girl named Ida Charlotte, who posted an account of her thoughts and experiences on Facebook, as these unfolded day by day over a six-month period in 1772. This project, which was targeted at young women and girls, was run by the National Museum of Denmark in 2010, and was followed by a series of surveys that are examined in this article.
Key words: Digital living history/'faction" games, eighteenth century, user involvement, Facebook.


*Mette Boritz, ph.d-stipendiat/museumsinspektør Nationalmuseet.

Adresse: Nationalmuseet, Forsknings- og Formidlingsafdelingen, CFF.
Frederiksholms Kanal 12, 1220 København K

E-mail: mette.boritz@natmus.dk

*Charlotte S.H. Jensen, mag. art. Webredaktør Nationalmuseet, Forsknings- og Formidlingsafdelingen, CSA.

Adresse: Nationalmuseet, Frederiksholms Kanal 12, 1220 København K

E-mail: Charlotte.S.H.Jensen@natmus.dk

*Ida Lund-Andersen, cand. mag. Museumsinspektør, Nationalmuseet, Forsknings- og Formidlingsafdelingen, CFF.

Adresse: Nationalmuseet, Frederiksholms Kanal 12, 1220 København K

E-mail: Ida.Lund-Andersen@natmus.dk

*Mia Ramsing Jensen, stud mag. Europæisk Etnologi, Københavns Universitet samt studentermedhjælp Nationalmuseet.

Adresse: Nationalmuseet, Frederiksholms Kanal 12, 1220 København K

E-mail: miaramsing@natmus.dk


From Nordisk Museologi 2011/1, Abstract pp. 81-97

GURO JØRGENSEN*

Title: The difficult dialogue — about the practical challenges involved when a university museum meets the world of web 2.0
Abstract: The NTNU Museum of Natural History and Archaeology in Trondheim, Norway, has recently started exploring web 2.0 technologies as a new means of communicating with museum visitors. Through social media and the launching of public databases for museum collections, the wider public is invited to participate in dialogues with the museum on scientific subjects. Drawing on the experience from two different museum projects, namely a science blog and a science wiki, I will review how the structures and practices from traditional science disciplines are challenged when meeting with the fluid nature of social media. This has implications for the practice of imparting scientific knowledge, and shows that the museum is situated in a hybrid space of public discourse (Nowotny 1993).
Key words: Dialogue, digital, democracy, web 2.0, mode 1, mode 2, hybrid space of public discourse, blog, wiki.

*Guro Jørgensen, stipendiat i museologi

Adresse: NTNU Vitenskapsmuseet, Seksjon for formidling, 7491 Trondheim, Norge.

E-mail: guro.jorgensen@vm.ntnu.no

From Nordisk Museologi 2011/1, Abstract pp. 98-105

VUOKKO HARMA*

Abstract: There is a growing commitment within cultural institutions such as museums and galleries to develop exhibitions that attract the public to engage with art. Digital technological innovations play an important role in this regard, enabling visitors to experience artworks in new ways. Contemporary museums and galleries have become increasingly concerned with promoting public engagement through the consumption of interactive installations, as opposed to the traditional approach of housing static curiosities and authentic pieces. In this article, I will explore the visitors' responses to the technologically mediated artworks and the new forms of interaction(s) that arise in exhibition areas. The changed forms of interaction are twofold: participation with artworks creates interaction with the exhibit as well as with fellow visitors and members of staff. These new forms of interactions are linked to the individuals' performance and thereafter to their subjective experience of the art exhibition. This article approaches the museum visit from a sociological perspective in order to find out what exactly happens in interactive digital exhibitions. The analysis addresses the ways in which these different forms of interactions affect the experience of visiting a museum, as well as perceptions of the arts and culture.
Key words: Interaction, pervasive technology, cultural institutions, symbolic interactionism.

*Vuokko Harma, PhD Candidate

Address: University of Sussex, Department of Sociology, Friston Building, Brighton, UK, BNI 9SN

Email: vh37@sussex.ac.uk

From Nordisk Museologi 2011/1, Abstract pp. 106-116

CHIEL VAN DEN AKKER*

Abstract: Three ways of encountering objects belonging to our cultural heritage can be
distinguished. We may encounter an object in its traditional environment, we may encounter an object in an environment of preservation, and we may encounter an object in an environment of representation. These three ways of encountering objects provide a framework for addressing the question of how we relate to cultural heritage by means of digital media. Digital reproductions of our cultural heritage belong to the third way of encountering objects. In our present day, we first and foremost relate to tradition by representing it, whereas before we first and foremost related to tradition by remembering it. Places of memory are exchanged for the presence of representation in a culture driven by information technology.
Key words: Digitization, authenticity, tradition, memory, representation, historical consciousness.

*Dr. Chiel van den Akker, PhD in Philosophy in 2009. Since then he is lecturer and researcher Historical Theory at the history department of the VU University Amsterdam. As a postdoctoral researcher he is involved in the CATCH-Agoraproject (http:llagora.cs.vu.nl). His research focuses on the interpretation and representation of objects in cultural heritage institutions by means of information and communication technology.

Address: Faculty of Arts, Department of History, VU University Amsterdam Boelelaan 1105, 1081 HV Amsterdam

Email: c.vanden.akker@let.vu.nl

From Nordisk Museologi 2011/1, Abstract pp. 117-124

PETER ARONSSON*

Abstract: The article presents a research project on identity politics in Europe. European National Museums: Identity politics, the uses of the past and the European citizen (EuNaMus, www.eunamus.eu) explores the creation and power of the heritage created and presented by European national museums. National museums are defined and explored as processes of institutionalized negotiations where material collections and displays make claims and are recognized as articulating and representing national values and realities. Questions asked in the project are why, by whom, when, with what material, with what result and future possibilities are these museums shaped.
Key words: National museum, identity politics, uses of the past, Europe, comparative study.

* Peter Aronsson, professor, Culture Studies (Tema Q), Department for Studies of Social Change and Culture (ISAK), Linköping University, Sweden

Address: Kungsgatan 38, Campus Norrköping, SE-601 74 Norrköping, Sweden

E-mail: peter.aronsson@liu.se

Web: www.isak.liu.se/temaq; www.eunamu.eu; www.aronsson.nl


From Nordisk Museologi 2011/1, Abstract pp. 125-134

MAGDALENA LAINE-ZAMOJSKA*

Abstract: In this text I will present my doctoral research on the digitization of cultural heritage, which I am conducting at the Department of Art and Cultural Studies, University of Jyväskylä (Finland). The supervisors are Professor of Museology Janne Vilkuna (main supervisor) and Professor of Digital Culture Raine Koskimaa (second supervisor) from the Department of An and Culture Studies, University of Jyväskylä. The research is scheduled to be conducted between 2008 and 2012.
The goals of the research are (1) to investigate the possibilities for new media in presenting cultural heritage in small museums in Finland; (2) to analyze the cooperation between the researcher, graphic designers and programmers; and (3) to construct the tool to create multimedia presentations. The possible implementation of the research results is also discussed.
Key words: Cultutal heritage, digital heritage, digitization, virtual museum, Finnish local museums, small museums, CMS, museology, doctoral research, Finland, University of Jyväskylä.


*Magdalena. Laine-Zamojska is currently a doctoral student in Museology at the Department of Art and Culture Studies, University of Jyväskylä (Finland). She has a master's degree in Ethnology and Cultural Anthropology from the University of Adam Mickiewicz (Poland).

Address: Suvilahdenkatu 4 A 20, 00500 Helsinki, Finland.

Email: magdalena.laine-zamojska@jyu.fi

Web: http://vimuseo.fi


From Nordisk Museologi 2011/1, Abstract pp. 135-146

CONNIE SVABO*

Abstract: A topic of interest in contemporary museum studies is how digital technologies contribute to museum visitor experiences. Building on insights from media and technology studies that new media should be understood for how they overlap with old media, the article reports an ethnographic study of the intersections between the exhibition at a modern museum of natural history and three portable technologies — one of which is digital. Mobile phone cameras, exercise pamphlets and dress-up costumes link visitors with an exhibition, but they simultaneously shape this relation in their own specific directions. This is shown by drawing on the concept of mediation as it is developed by philosopher Michel Serres and philosopher of technology Bruno Latour. The article is based on the Ph.D. thesis entitled "Portable Objects at the Museum", defended at Roskilde University on 22 September 2010.
Key words: Visitor experience, museum communication, information and communication technology, media convergence, spaces of experience, mediation, natural history.


*Connie Svabo, Ph.D., Assistant Professor, Roskilde University

Address: Research Group on Space, Place, Mobility, and Urban Studies (MOSPUS) Dept. for Environment, Society and Spatial Change (ENSPAC) Roskilde University Universitetsvej 1, P.O. Box260 DK-4000 Roskilde Denmark

Email: csvabo@ruc.dk



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